![]() ![]() MetaHuman Creator uses Amazon EC2 GPU-based instances to support the heavy lift in data processing needed to take real-time digital human creation from months to less than an hour at a high standard of quality, fidelity, and realism. “We’re excited to see how the next generation of creators push the limits of technology to transform how we engage with digital and physical worlds.”ĭuring the presentation, Thomas also announced that two million MetaHumans have been created since the early access launch of MetaHuman Creator last year. ![]() ![]() “AWS gives us the flexibility to build tools that provide all developers with the scale and high-performance power needed to build photorealistic experiences that blend imagination and real life,” said Thomas. Nathan Thomas, vice president of Unreal Engine at Epic Games, participated in Amazon chief technology officer, Werner Vogels’ keynote at AWS re:Invent to discuss how 3D creation tools powered by AWS can support simulation and the creation of photorealistic digital worlds for use cases such as human training, automotive and architecture design. By running RealityScan and the Unreal Engine creator environment – including Twinmotion and MetaHuman Creator – on AWS, Epic delivers integrated, end-to-end content creation tools to build simulations of large photorealistic worlds, without sacrificing performance or real-time precision. Amazon ElastiCache is also used to accelerate the experience between creators and the instances, while providing an important security layer. The app then uses Amazon Relational Database (RDS) for PostgresSQL to store session information and Amazon Elastic Cloud Compute (EC2) GPU-based instances to process scanning, as well as Amazon Simple Storage Service (S3) and Amazon CloudFront for file storage and transfer to end devices. RealityScan – which has produced tens of thousands of finalized models and processed millions of photos during its limited beta – uses AWS to process image data in real time and provide creators with a preview mesh. RealityScan uses AWS to process and deliver petabytes of captured image data in real-time, build realistic 3D models of the photographed objects, and store millions of digital assets. With RealityScan, Epic has brought a professional solution to smartphones, which is only made possible through the processing power of the cloud. AWS’s highly performant infrastructure enables Epic to cost-efficiently scale RealityScan to support tens of thousands of creators, turning images into digital models of real-world objects that can be used in simulations, architecture, automotive, and film/TV projects.īuilding photorealistic 3D worlds has historically been expensive, time consuming and restricted to industry experts. ![]() Also, Quixel Bridge can be used to upload MetaHumans to UE5 projects.At AWS re:Invent 2022, Epic Games, a leading interactive entertainment company and provider of 3D engine technology, announced that RealityScan, powered by Amazon Web Services (AWS), is now available as a free download on iOS. In addition, with Chaos as the default physics engin in Unreal Engine 5, all MetaHumans now have active ragdoll physics - with features such as trying to protect their heads when falling. These include: Control Rig, which allows users to create rigs and share them across multiple characters Sequencer, where users can animate their characters, and save and apply poses with the new Pose Tool IK Retargeter, which allows users to transfer animations between all MetaHumans and other characters IK Rig, which allows users to interactively create solvers and goals that perform pose editing for their skeletal meshes and more. There are also further colour customisation options.Īll of Unreal Engine 5’s new character rigging and animation features can then be used with the MetaHumans. MetaHuman Creator has a number of new features, including ten new facial animation loops, six new body poses, more clothing options, 13 new hair styles, and 10 new styles of styles of beards, mustaches, eyebrows, and eyelashes. They can also further refine their characters in MetaHuman Creator. Epic Games has added a new MetaHuman plugin for Unreal Engine, which allows users to refine custom MetaHumans or create new ones from scratch for photorealistic digital humans.Ĭurrently in early accesss, the first major feature is Mesh To MetaHuman, which allows users to to take their own custom facial mesh, created using scanning, sculpting, or traditional modeling tools, and convert it into a MetaHuman, fully rigged and ready to animate. ![]()
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